Each writer has his or her own style. No one roleplays exactly the same way as any other e-fedder, which can make it very hard for a President to judge on who the better 'wrestler' is. The points listed below are one long-term e-fedder's personal opinions on what makes a roleplay readable and, thus, highly regarded. These may not be points that your President looks for, even in the GCWA, but, more than likely, at least some of them can help raise the grade given to your roleplays.
|
|
|
|
|
|
|
Interviews: A very common type is to have your wrestler interviewed by one of the federation's announcers. Usually this consists of the announcer asking a question, which the wrestler then answers in a paragraph or two. The two men can play off of each other, especially if your wrestler is a heel and might take exception to some of the questions asked. It also, of course, helps you to space out your roleplay. An interview is always easier to read, since it allows you to express your opinions about each point in a very precise way. Coach/Friend/Etc: Another method is using a friend or another individual to talk with. Many wrestlers have a manager or a coach to talk with, again having a sounding board to bring their wrestler's character out. This is similar to having a reporter, with the main difference being that the manager will most likely voice his opinions on your behalf. Nothing wrong with having a 'cheerleader' giving you support. Speech: If you want your wrestler to be the sole talker in an interview, then don't forget to add plenty of description to give the roleplay some depth. A wrestler can easily let his actions speak for him just as much as his words. Most likely, if the wrestler is speaking on his own, he'll be talking straight through the 'camera' towards his opponent.
|
|
|
|
|
|
|
|
Wrestler: The Accelerator
Location: Six Flags Amusement Park
Beginning of Roleplay: The Accelerator is seen riding the Texas Giant (his finisher is the Rollercoaster, so this makes sense). The interviewer and cameraman meet him at the exit.
1st Break of Roleplay: The Accelerator answers the questions given by the interviewer as he walks around the amusement park. He goes to a booth and tries to knock down the stack of bottles. He does it on the first try.
2nd Break of Roleplay: The Accelerator is still walking, with the interviewer following and asking questions. Ace finds a "Guess the Weight" area, but notices that the weight-guesser is a wrestling fan, and thus decides against trying it.
Ending of Roleplay: Ace gives a final summary about his opponent, then heads off to get into line for another rollercoaster. The interviewer and cameraman leave. As you can see, this gives you something to write around. You already have the basis for your descriptive paragraphs, and you have a feeling of how the roleplay is going to take place. For many roleplayers, this is a very helpful method of working on an interview.
|
|
|
|
|
|
|