Each writer has his or her own style. No one roleplays exactly the same way as any other e-fedder, which can make it very hard for a President to judge on who the better 'wrestler' is. The points listed below are one long-term e-fedder's personal opinions on what makes a roleplay readable and, thus, highly regarded. These may not be points that your President looks for, even in the GCWA, but, more than likely, at least some of them can help raise the grade given to your roleplays.
| Spacing |
A good thing to know in writing roleplays is how to space out the action. Many e-fedders forget that spaces between paragraphs can make a roleplay much easier to read, something that always is noticable by a President. If a paragraph, on its own, goes over 10-20 lines in a roleplay, it can look like your wrestler is rambling. After all, in professional wrestling, how often do you see a wrestler talking without stopping to breathe, or to make a point? Breaking up your roleplay into several paragraphs definitely will aid a wrestler's chances in a match.
| Description |
It was mentioned in the Roleplaying Basics section that a roleplay should always have beginning and ending paragraphs describing where the wrestler is located, how he looks at the time, et cetera. This is a plus, but you don't have to end it there. Adding description as you go through the roleplay not only separates the talking, with can become tedious if too much is together, but it also adds a new dimension to the post. Most wrestlers do not stand completely still when they're giving an interview. Are they moving back and forth, pacing in anticipation of their fight? Are they wringing their hands, or pushing their hair out of their face? Or are they doing something in relation to where they are, like training or working? The more you can picture your wrestler's actions in your mind through reading the roleplay, the better.
| Creativity |
As mentioned in another section, always remember to try and come up with a location that no one has ever seen before. Find something that your wrestler could be doing, and add his own personality to the mix. Good examples of things your wrestler could do could be skydiving, playing hockey, or mountain climbing. Anything to add a new spin on the roleplay. Trust me, multiple house show roleplays will not a champion make.
| Various Types of Roleplays |
Usually, without meaning to, a wrestler will fall into a specific habit. He'll always do his roleplays the same way, maybe always having his wrestler talk to the cameraman. This means that, no matter how much the location changes around, a President may begin to feel bored with a person's roleplays, thinking that they're all very similar. This is why it is always better to try and alternate the method you use to cast a roleplay. There are numerous styles you can utilize to keep your President interested in reading what you have spent time writing.
Interviews: A very common type is to have your wrestler interviewed by one of the federation's announcers. Usually this consists of the announcer asking a question, which the wrestler then answers in a paragraph or two. The two men can play off of each other, especially if your wrestler is a heel and might take exception to some of the questions asked. It also, of course, helps you to space out your roleplay. An interview is always easier to read, since it allows you to express your opinions about each point in a very precise way.
Coach/Friend/Etc: Another method is using a friend or another individual to talk with. Many wrestlers have a manager or a coach to talk with, again having a sounding board to bring their wrestler's character out. This is similar to having a reporter, with the main difference being that the manager will most likely voice his opinions on your behalf. Nothing wrong with having a 'cheerleader' giving you support.
Speech: If you want your wrestler to be the sole talker in an interview, then don't forget to add plenty of description to give the roleplay some depth. A wrestler can easily let his actions speak for him just as much as his words. Most likely, if the wrestler is speaking on his own, he'll be talking straight through the 'camera' towards his opponent.
| Cursing |
It is almost always recommended in the rules of a federation to avoid massive amounts of cursing in your roleplays. You should always try to limit the curses to what you think would normally occur in a professional wrestling interview. Most Presidents find too much foul language offensive, which will, of course, lose you points in the final grade. Cuss words, when used only a few times in a roleplay, are acceptable, but when foul language is appearing in every sentence, there is a definite problem, and the President will most likely take note of it.
| Consistent Roleplaying |
Sometimes, no matter what the President thinks of the quality of the roleplays, he or she will give the win to the wrestler who roleplayed consistently. Many matches are decided because one wrestler has more roleplays than his or her opponent. This means that it is certainly in your best interest to roleplay every day. As soon as you find out that you're involved in a match, start thinking about when you can sit down that day to write a decent roleplay. Some of the top champions in the GCWA's history were made simply because they always posted something on the roleplay board for every match. If you're in a federation like the GCWA, in which there is a one-roleplay-a-day limit, always strive to not miss a day. The more roleplays you post, the better your chances for succeeding when the card comes around.
| Personality Traits |
Attitudes and personality traits can really help the readability of your roleplays. Always try to incorporate your wrestler's feelings into the posts. Does your wrestler have temper tantrums? Does he routinely destroy stuff, either out of anger or just for the 'fun' of being a hardcore fighter? Is your wrestler always serious, or is he slightly unstable in the head? How would he react to various situations that he might find himself in? Once you have a good picture of how you think your wrestler would behave, writing becomes a good deal easier. You'll instinctively know what your wrestler would say or do if he heard someone say something, or if an event took place during the time the 'camera' is rolling.
| Storyline |
While this is not something I personally do, it has been used by many great wrestlers to gain them success in the roleplaying world. Sometimes to write a good roleplay, you need to think out what's going to happen during the post. The best way to do this is to sit down and write out what's going to happen in a smaller version, describing the actions without any of the talk. Figure out the sections that you think should be involved in the roleplay, judging on how much you think you're going to have your wrestler talk. An example of this is below:
Wrestler: The Accelerator
Location: Six Flags Amusement Park
Beginning of Roleplay: The Accelerator is seen riding the Texas Giant (his finisher is the Rollercoaster, so this makes sense). The interviewer and cameraman meet him at the exit.
1st Break of Roleplay: The Accelerator answers the questions given by the interviewer as he walks around the amusement park. He goes to a booth and tries to knock down the stack of bottles. He does it on the first try.
2nd Break of Roleplay: The Accelerator is still walking, with the interviewer following and asking questions. Ace finds a "Guess the Weight" area, but notices that the weight-guesser is a wrestling fan, and thus decides against trying it.
Ending of Roleplay: Ace gives a final summary about his opponent, then heads off to get into line for another rollercoaster. The interviewer and cameraman leave.
As you can see, this gives you something to write around. You already have the basis for your descriptive paragraphs, and you have a feeling of how the roleplay is going to take place. For many roleplayers, this is a very helpful method of working on an interview.
| Other Roleplayers |
It is always advised for both newcomers and seasoned veterans to read other wrestlers' roleplays. Everyone can learn from someone else's method of writing. See how the champions perform. If you see something in specific that they use to win matches, then possibly try to utilize it in your own roleplays. Look for strengths and weaknesses in what has been posted. There is rarely any harm in finding out what makes other e-fedders the way they are.
| Practice |
As all teachers have been known to say, without practice, you're just not going to improve. Until you start to feel comfortable with your roleplaying abilities, it's going to be hard to be successful. When you don't have a match to wrestle, you might consider working on your roleplaying skills on your own. Write a small roleplay, then go back and read it, and compare it to what you think the champions are capable of. There's no one harder on your own work than yourself. Reading your own work will inevitably lead to your improving it.
| Summary |
Everything mentioned above should give you a general sense of how to write 5-star roleplays. But the truest method available to you is to simply grow in experience. The longer you are an e-fedder, the easier it will be to learn what the President expects out of his or her champions, and the quicker you'll be able to move up the ladder towards the championship that you seek. The best advice I can give you in being an e-wrestler is to not give up. It takes a lot of effort to become a star, but it's worth it once you reach the top.