Roleplaying Basics

If you cannot write a decent roleplay, there's very little reason to show up for the match. You have to know the basics of roleplaying to succeed in an e-fed federation. These are the items that Presidents expect, and when they don't see them, there's always a sense in the back of their minds that the wrestler won't win it unless his opponent doesn't post. This is not what you want your President thinking. While these ideas may not get you the win on their own, they'll certainly help you on your way.


You always want your roleplay to have a beginning and ending paragraph. Not only does it add length to your post, it also makes it that much more realistic. The readers of the roleplay, and especially the President, become more interested when they can picture the 'interview' in their mind. Where is the interview taking place? Is it at a local gymnasium, or taking place at the wrestler's home? What is the wrestler wearing, his usual wrestling gear, or street clothes? What is his attitude towards giving the interview? Then, after the interview is over, does the wrestler just leave? Does he strike a pose? Or does he take out the cameraman? How does the interview end? If the wrestler only comes out, talks, and leaves, without any background, the President isn't impressed.


If there's one roleplay a President hates to see, it's a House Show post. It is the single-most-overused roleplay in e-fed wrestling, and it's always looked on with scorn by anyone in charge. Others, like working out in an exercise room, or having a roleplay from your homestead, have also been overused. Originality is usually considered half the battle in roleplaying. You want to do something that no one else in the federation has ever used. Try to choose a location that will make it worth reading, but that works for your character. If your wrestler is a Millionaire, a bank or the stock market would work. A dark character would be seen in alleyways and prisons. Use your imagination.


Most of the solid federations will have a length requirement for roleplays. The GCWA has a stipulation in the rules that the roleplays need to be at least 20 lines to count towards a match. A roleplay that only has 6 lines or so is never respected by a President, especially when your opponent is filling up multiple pages with information. Although many Presidents hate to admit it, quantity is usually given just as much, if not more, credence as quality. So if your roleplays are around the same quality as your opponent, but he has 100 more lines, the odds are against you.

This does not mean that you need to ramble on and on about the same thing, however. Readability is a major consideration in a roleplay. If it doesn't read well to you, then most likely it's not going to be highly rated by a President. The goal is to balance the length with the quality, never an easy task for an inexperienced roleplayer. This is something that you just have to practice, as you build your wrestler's career.


This is the most obvious point of roleplaying that is almost always missed by new roleplayers. If there are serious spelling mistakes, or similar problems with the way it reads, the President will usually notice it. The most simple method of correcting many of the errors is by putting the roleplay into Microsoft Word or another program and run a Spell Check. It will pick up many of the problems that you didn't notice as you were typing the roleplay, and it makes it very easy to correct the post before you put it on the board.

Another strongly recommended method is to proofread your roleplay after you write it. A lot of roleplayers feel confident enough in their skills to post without looking over what they've written. Sometimes this leads to a few mistakes that could have been easily caught with just a glimpse over what was written. Don't forget that no one is perfect. Anyone can make a mistake. The smart e-fedders examine their roleplays and catch the errors before the 'interview' goes to print. These are usually the players that make their way towards the gold.


One thing to remember when posting on the roleplay board: you are always your wrestler. Never mention "roleplays" in your post, nor talk about activities that happen outside of the federation's "world". They aren't roleplays. They are interviews. Also, don't berate an opponent for a spelling mistake or something of that nature. That's something you just do not hear during a professional wrestler's speech. Always keep in mind that this is supposed to be real in your imagination. Don't break out of the illusion on the roleplay board. If you have something you need to talk about, go to the Out-Of-Character (OOC) Board and post it there.

Other Wrestlers

This is rarely left out of a federation's rules. You are never supposed to use another wrestler in your roleplay without permission. It takes away some of the control of the wrestler, making things a little less entertaining for him. One of the mistakes that a wrestler sometimes makes is assuming this just means attacking an opponent. But this also includes ANY use of the wrestler in question. Talking to him, aiding him in a fight, or even simply having him appear in the background could all be protested by your opponent, if it does not suit where he wants his character to go. This in turn could cost you the match, if the President feels that it is necessary. Remember, you wouldn't want someone using your wrestler without your permission, so do unto others as you would have done unto you.

Card Activities

You should always read each and every wrestling card to see if anything happened with your character. Remember that anything that went down at the event DID occur. A lot of guys like to push aside the bad portions, acting like it was either a mistake or that it didn't happen. But if you're ambushed during a wrestling card and beaten down, it is something that you have to deal with. Usually you can use this to your advantage, giving you more to talk about in your roleplays. You will be ambushed sooner or later, so get used to the idea. It's all part of the game.


Have you got a better feel of what a President looks for yet? This section has been a very broad look at roleplaying, but everything listed here should be taken to heart, if you want to make a move towards the top of a federation. While you won't be expected to be an immediate champion once you enter the GCWA or another federation, the tips listed here should help you to avoid some pitfalls that invariably take down beginning wrestlers in the e-fed world. It is certainly no fun to lose matches. The infomation above should help you get towards the win column that much sooner.